Android中WindowManager与WMS的解析

时间:2022-07-28
本文章向大家介绍Android中WindowManager与WMS的解析,主要内容包括其使用实例、应用技巧、基本知识点总结和需要注意事项,具有一定的参考价值,需要的朋友可以参考一下。

最近在改bug的时候发现在windowManager.addView的时候会发生莫名其妙的崩溃,那个崩溃真的是让你心态爆炸,潜心研究了两天window相关的东西,虽然不是很深奥的东西,本人也只是弄清楚了window的添加逻辑,在此分享给大家:

一、悬浮窗的概念

在android中,无论我们的app界面,还是系统桌面,再或者是手机下方的几个虚拟按键和最上方的状态栏,又或者是一个吐司。。。我们所看到的所有界面,都是由一个个悬浮窗口组成的。

但是这些窗口有不同的级别:

  1. 系统的是老大,是最高级别,你没见过你下载的什么app把你的下拉菜单盖住了吧-。=
  2. 其次是每一个应用,都有自己的一个应用级别窗口。
  3. 在应用之内能创建好多的界面,所以还有一种是应用内的窗口。

基于上述三种,android把悬浮窗划分成三个级别,并通过静态int型变量来表示:

    /**
     * Start of system-specific window types. These are not normally
     * created by applications.
     **/
    public static final int FIRST_SYSTEM_WINDOW   = 2000;
    /**
     * End of types of system windows.
     **/
    public static final int LAST_SYSTEM_WINDOW   = 2999;

2000~2999:在系统级别的悬浮窗范围内,一般我们要想创建是需要申请权限。

    public static final int FIRST_SUB_WINDOW = 1000;
    /**
     * End of types of sub-windows.
     **/
    public static final int LAST_SUB_WINDOW = 1999;

1000~1999:子窗口级别的悬浮窗,他如果想要创建必须在一个父窗口下。

public static final int TYPE_BASE_APPLICATION  = 1;
public static final int LAST_APPLICATION_WINDOW = 99;

1~99:应用程序级别的悬浮窗,作为每个应用程序的基窗口。

在每段的范围内都有众多个窗口类型,这个具体就不说了,因为太多了根本说不完。。

但是说了这么半天,悬浮窗到底是个啥东西,可能这个名词听得很多,但是仔细想想android中用到的哪个控件还是哪个类叫悬浮窗?没有吧,那么View总该知道吧(不知道别说你是做android的)

其实说白了悬浮窗就是一个被包裹的view。因为除了一个view他还有很多的属性:长宽深度,类型,证书等等东西,只是属性很多而且属性之间的依赖关系有一些复杂而已。简单的来说可以这么理解。

二、WindowManager介绍

上面简单介绍了悬浮窗的概念,而WindowManager是对悬浮窗进行操作的一个媒介。

WindowManager是一个接口,他是继承了ViewManager接口中的三个方法:

public interface ViewManager
{
  public void addView(View view, ViewGroup.LayoutParams params);
  public void updateViewLayout(View view, ViewGroup.LayoutParams params);
  public void removeView(View view);
}

windowManage暴露给我们的只是这个三个方法,真的是简单粗暴,但是很实用。

这三个方法看名字就知道含义了,增删改嘛,就不多说啦。

而在上面提到的对于悬浮窗的三种分类,也是WindowManager的内部类:WindowManager.LayoutParams,关于LayoutParams是什么在这里就不多说了。这不是我们的重点。

我们平时想要添加一个悬浮窗,就会使用第一个方法:

  WindowManager windowManager = getWindowManager();
  windowManager.addView(.....);

我们在getWindowManager获取的类,实际上是WindowManager的是WindowManager的实现类:WindowManagerImpl。接下来我们走一下添加悬浮窗的流程。

三、悬浮窗添加流程

入口肯定是从自己的addView中,上面说到了WindowManager的实现类是WindowManagerImpl,来看一下:

    @Override
    public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
    applyDefaultToken(params);
    mGlobal.addView(view, params, mContext.getDisplay(), mParentWindow);
  }

这里有两步:第一步是给layoutparams设置一个默认的令牌(就是token这个属性,至于这个干什么的等会再说)

  private void applyDefaultToken(@NonNull ViewGroup.LayoutParams params) {
    // 设置条件:有默认令牌,而且不是子窗口级别的悬浮窗
    if (mDefaultToken != null && mParentWindow == null) {
      if (!(params instanceof WindowManager.LayoutParams)) {
        throw new IllegalArgumentException("Params must be WindowManager.LayoutParams");
      }
      // 如果没有令牌就设置默认令牌
      final WindowManager.LayoutParams wparams = (WindowManager.LayoutParams) params;
      if (wparams.token == null) {
        wparams.token = mDefaultToken;
      }
    }
  }

然后调用了mGlobal的addView:

  public void addView(View view, ViewGroup.LayoutParams params,
      Display display, Window parentWindow) {
    /**进行一系列判空操作。。。**/
    if (parentWindow != null) {
      parentWindow.adjustLayoutParamsForSubWindow(wparams);
    } else {
      // If there's no parent, then hardware acceleration for this view is
      // set from the application's hardware acceleration setting.
      final Context context = view.getContext();
      if (context != null
          && (context.getApplicationInfo().flags
              & ApplicationInfo.FLAG_HARDWARE_ACCELERATED) != 0) {
        wparams.flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
      }
    }
    ViewRootImpl root;
      root = new ViewRootImpl(view.getContext(), display);
      view.setLayoutParams(wparams);
      mViews.add(view);
      mRoots.add(root);
      mParams.add(wparams);
      // do this last because it fires off messages to start doing things
      try {
        root.setView(view, wparams, panelParentView);
      } catch (RuntimeException e) {
        // BadTokenException or InvalidDisplayException, clean up.
        if (index  = 0) {
          removeViewLocked(index, true);
        }
        throw e;
      }
    }
  }

看到WindowManagerGLobal中有三个属性: mViews、mRoots、mParams,可以大胆猜测这个类中保存了我们进程中的所有视图以及相关属性。在这里主要关注一下ViewRootImpl的这个实例对象root,接下来的会走进root的setView中。

ViewRootImpl的setView方法内容有点多,我这里就截取关键的两部分:

1.

  int res; /** = WindowManagerImpl.ADD_OKAY; **/
  try {
    mOrigWindowType = mWindowAttributes.type;
    mAttachInfo.mRecomputeGlobalAttributes = true;
    collectViewAttributes();
    res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
        getHostVisibility(), mDisplay.getDisplayId(), mWinFrame,
        mAttachInfo.mContentInsets, mAttachInfo.mStableInsets,
        mAttachInfo.mOutsets, mAttachInfo.mDisplayCutout, mInputChannel);

创建了一个名为res的int类型变量,他要获取到的是悬浮窗添加的结果:成功或者失败。

2.

    if (res < WindowManagerGlobal.ADD_OKAY) {
        mAttachInfo.mRootView = null;
        mAdded = false;
        mFallbackEventHandler.setView(null);
        unscheduleTraversals();
        setAccessibilityFocus(null, null);
        switch (res) {
          case WindowManagerGlobal.ADD_BAD_APP_TOKEN:
          case WindowManagerGlobal.ADD_BAD_SUBWINDOW_TOKEN:
            throw new WindowManager.BadTokenException(
                "Unable to add window -- token " + attrs.token
                + " is not valid; is your activity running?");
          case WindowManagerGlobal.ADD_NOT_APP_TOKEN:
            throw new WindowManager.BadTokenException(
                "Unable to add window -- token " + attrs.token
                + " is not for an application");
          case WindowManagerGlobal.ADD_APP_EXITING:
            throw new WindowManager.BadTokenException(
                "Unable to add window -- app for token " + attrs.token
                + " is exiting");
          case WindowManagerGlobal.ADD_DUPLICATE_ADD:
            throw new WindowManager.BadTokenException(
                "Unable to add window -- window " + mWindow
                + " has already been added");
          case WindowManagerGlobal.ADD_STARTING_NOT_NEEDED:
            // Silently ignore -- we would have just removed it
            // right away, anyway.
            return;
          case WindowManagerGlobal.ADD_MULTIPLE_SINGLETON:
            throw new WindowManager.BadTokenException("Unable to add window "
                + mWindow + " -- another window of type "
                + mWindowAttributes.type + " already exists");
          case WindowManagerGlobal.ADD_PERMISSION_DENIED:
            throw new WindowManager.BadTokenException("Unable to add window "
                + mWindow + " -- permission denied for window typ
                  + mWindowAttributes.type);
          case WindowManagerGlobal.ADD_INVALID_DISPLAY:
              throw new WindowManager.InvalidDisplayException("Unable to add window "
                  + mWindow + " -- the specified display can not be found");
          case WindowManagerGlobal.ADD_INVALID_TYPE:
              throw new WindowManager.InvalidDisplayException("Unable to add window "
                  + mWindow + " -- the specified window type "
                  + mWindowAttributes.type + " is not valid");
        }
        throw new RuntimeException(
              "Unable to add window -- unknown error code " + res);
      }

第二部分是res返回失败的所有情况,在添加成功的时候res为OKAY,而非OKAY的情况就是上述情况。

接下来来看一下添加悬浮窗的操作,就是1中mWindowSession.addToDisplay。mWindowSession类型如下:

  final IWindowSession mWindowSession;

在这里其实用到了aidl跨进程通信,最终执行该方法的类是Session:

  @Override
  public int addToDisplay(IWindow window, int seq, WindowManager.LayoutParams attrs,
      int viewVisibility, int displayId, Rect outFrame, Rect outContentInsets,
      Rect outStableInsets, Rect outOutsets,
      DisplayCutout.ParcelableWrapper outDisplayCutout, InputChannel outInputChannel) {
    return mService.addWindow(this, window, seq, attrs, viewVisibility, displayId, outFrame,
        outContentInsets, outStableInsets, outOutsets, outDisplayCutout, outInputChannel);
  }

这个mService就是一个关键了系统类——WindowMamagerService(WMS)。到了这里我们简单过一下思路:在addView之后,通过WindowManagerGlobal进行一些相关配置,传入ViewRootImpl,再通过aidl方式发送给WMS系统服务。

可能有小伙伴会疑惑。好端端的为什么要用aidl实现?最开始本人也有这个疑惑,但是后来想了想所有的窗口无论系统窗口还是第三方app,窗口都是要通过一个类去进行添加允许判断,这里使用aidl是在合适不过的了。我们接着看一下WMS的addWindow方法:

这个addWindow方法又是一段超长的代码,所以也就不全粘,说一下他的简单流程吧,主要是分为三步:权限判断、条件筛选、添加窗口

WMS的addWindow方法:

  int res = mPolicy.checkAddPermission(attrs, appOp);
  if (res != WindowManagerGlobal.ADD_OKAY) {
    return res;
  }

首先进行一个权限判断,

final WindowManagerPolicy mPolicy;

WindowManagerPolicy的实现类是PhoneWindowManagerPolicy,看一下他的实现:

又是小一百行的代码,我们拆开来看:

  //排除不属于三种类型悬浮窗范围内的type
  //很明显的三段排除。
  if (!((type  = FIRST_APPLICATION_WINDOW && type <= LAST_APPLICATION_WINDOW)
      || (type  = FIRST_SUB_WINDOW && type <= LAST_SUB_WINDOW)
      || (type  = FIRST_SYSTEM_WINDOW && type <= LAST_SYSTEM_WINDOW))) {
    return WindowManagerGlobal.ADD_INVALID_TYPE;
  }
  //不是系统级别的悬浮窗直接满足条件
  if (type < FIRST_SYSTEM_WINDOW || type   LAST_SYSTEM_WINDOW) {
    return ADD_OKAY;
  }
    //以下几种不是系统警告类型的系统弹窗,会满足条件,除此之外的使用默认判断的方式
    if (!isSystemAlertWindowType(type)) {
      switch (type) {
        case TYPE_TOAST:
          outAppOp[0] = OP_TOAST_WINDOW;
          return ADD_OKAY;
        case TYPE_DREAM:
        case TYPE_INPUT_METHOD:
        case TYPE_WALLPAPER:
        case TYPE_PRESENTATION:
        case TYPE_PRIVATE_PRESENTATION:
        case TYPE_VOICE_INTERACTION:
        case TYPE_ACCESSIBILITY_OVERLAY:
        case TYPE_QS_DIALOG:
          // The window manager will check these.
          return ADD_OKAY;
      }
      return mContext.checkCallingOrSelfPermission(INTERNAL_SYSTEM_WINDOW)
          == PERMISSION_GRANTED ? ADD_OKAY : ADD_PERMISSION_DENIED;
    }

后面的几段代码会频繁出现最后的这段代码:mContext.checkCallingOrSelfPermission,具体实现的类是ContextFixture:

    @Override
    public int checkCallingOrSelfPermission(String permission) {
      if (mPermissionTable.contains(permission)
          || mPermissionTable.contains(PERMISSION_ENABLE_ALL)) {
        logd("checkCallingOrSelfPermission: " + permission + " return GRANTED");
        return PackageManager.PERMISSION_GRANTED;
      } else {
        logd("checkCallingOrSelfPermission: " + permission + " return DENIED");
        return PackageManager.PERMISSION_DENIED;
      }
    }

这里会使用默认权限判断的方式,要么允许对应权限,要么就是拥有全部权限,否则就会返回DENIED。

这个说完接着回到checkPermission方法。

    //对于系统进程直接满足允许
    final int callingUid = Binder.getCallingUid();
    if (UserHandle.getAppId(callingUid) == Process.SYSTEM_UID) {
      return ADD_OKAY;
    }

说实话下面这一段代码我看的不是很明白,只是看到了这里对8.0之后做了版本限制,直接使用默认检查方式。

    ApplicationInfo appInfo;
    try {
      appInfo = mContext.getPackageManager().getApplicationInfoAsUser(
              attrs.packageName,
              0 /* flags */,
              UserHandle.getUserId(callingUid));
    } catch (PackageManager.NameNotFoundException e) {
      appInfo = null;
    }
    if (appInfo == null || (type != TYPE_APPLICATION_OVERLAY && appInfo.targetSdkVersion  = O)) {
      
      return (mContext.checkCallingOrSelfPermission(INTERNAL_SYSTEM_WINDOW)
          == PERMISSION_GRANTED) ? ADD_OKAY : ADD_PERMISSION_DENIED;
    }

这段是要从PackageManager中获取ApplicationInfo,如果获取失败会抛出NameNotFound异常。所以下面的判断是在异常的时候使用默认权限处理方式。

最后还以一步检查操作,关系不大就不看了。到这里checkPermission方法就结束了。

权限检查的步骤已经结束,接着就是根据上述获取到的结果进行条件筛选。

  if (res != WindowManagerGlobal.ADD_OKAY) {
    return res;
  }

首先在权限检查的步骤获取权限失败,那么会直接返回,不会执行条件筛选的步骤。而真正的条件筛选步骤代码也是很多,我这里直接粘过来然后说了。

//111111111111111
if (!mDisplayReady) {
throw new IllegalStateException("Display has not been initialialized");
}
final DisplayContent displayContent = getDisplayContentOrCreate(displayId);
if (displayContent == null) {
Slog.w(TAG_WM, "Attempted to add window to a display that does not exist: "
+ displayId + ". Aborting.");
return WindowManagerGlobal.ADD_INVALID_DISPLAY;
}
if (!displayContent.hasAccess(session.mUid)
&& !mDisplayManagerInternal.isUidPresentOnDisplay(session.mUid, displayId)) {
Slog.w(TAG_WM, "Attempted to add window to a display for which the application "
+ "does not have access: " + displayId + ". Aborting.");
return WindowManagerGlobal.ADD_INVALID_DISPLAY;
}
if (mWindowMap.containsKey(client.asBinder())) {
Slog.w(TAG_WM, "Window " + client + " is already added");
return WindowManagerGlobal.ADD_DUPLICATE_ADD;
}
//22222222222222
if (type  = FIRST_SUB_WINDOW && type <= LAST_SUB_WINDOW) {
parentWindow = windowForClientLocked(null, attrs.token, false);
if (parentWindow == null) {
Slog.w(TAG_WM, "Attempted to add window with token that is not a window: "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_SUBWINDOW_TOKEN;
}
if (parentWindow.mAttrs.type  = FIRST_SUB_WINDOW
&& parentWindow.mAttrs.type <= LAST_SUB_WINDOW) {
Slog.w(TAG_WM, "Attempted to add window with token that is a sub-window: "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_SUBWINDOW_TOKEN;
}
}
//333333333333333
if (type == TYPE_PRIVATE_PRESENTATION && !displayContent.isPrivate()) {
Slog.w(TAG_WM, "Attempted to add private presentation window to a non-private display. Aborting.");
return WindowManagerGlobal.ADD_PERMISSION_DENIED;
}
//444444444444444
AppWindowToken atoken = null;
final boolean hasParent = parentWindow != null;
// Use existing parent window token for child windows since they go in the same token
// as there parent window so we can apply the same policy on them.
WindowToken token = displayContent.getWindowToken(
hasParent ? parentWindow.mAttrs.token : attrs.token);
// If this is a child window, we want to apply the same type checking rules as the
// parent window type.
final int rootType = hasParent ? parentWindow.mAttrs.type : type;
boolean addToastWindowRequiresToken = false;
if (token == null) {
if (rootType  = FIRST_APPLICATION_WINDOW && rootType <= LAST_APPLICATION_WINDOW) {
Slog.w(TAG_WM, "Attempted to add application window with unknown token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
if (rootType == TYPE_INPUT_METHOD) {
Slog.w(TAG_WM, "Attempted to add input method window with unknown token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
if (rootType == TYPE_VOICE_INTERACTION) {
Slog.w(TAG_WM, "Attempted to add voice interaction window with unknown token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
if (rootType == TYPE_WALLPAPER) {
Slog.w(TAG_WM, "Attempted to add wallpaper window with unknown token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
if (rootType == TYPE_DREAM) {
Slog.w(TAG_WM, "Attempted to add Dream window with unknown token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
if (rootType == TYPE_QS_DIALOG) {
Slog.w(TAG_WM, "Attempted to add QS dialog window with unknown token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
if (rootType == TYPE_ACCESSIBILITY_OVERLAY) {
Slog.w(TAG_WM, "Attempted to add Accessibility overlay window with unknown token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
if (type == TYPE_TOAST) {
// Apps targeting SDK above N MR1 cannot arbitrary add toast windows.
if (doesAddToastWindowRequireToken(attrs.packageName, callingUid,
parentWindow)) {
Slog.w(TAG_WM, "Attempted to add a toast window with unknown token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
}
final IBinder binder = attrs.token != null ? attrs.token : client.asBinder();
final boolean isRoundedCornerOverlay =
(attrs.privateFlags & PRIVATE_FLAG_IS_ROUNDED_CORNERS_OVERLAY) != 0;
token = new WindowToken(this, binder, type, false, displayContent,
session.mCanAddInternalSystemWindow, isRoundedCornerOverlay);
} else if (rootType  = FIRST_APPLICATION_WINDOW && rootType <= LAST_APPLICATION_WINDOW) {
atoken = token.asAppWindowToken();
if (atoken == null) {
Slog.w(TAG_WM, "Attempted to add window with non-application token "
+ token + ". Aborting.");
return WindowManagerGlobal.ADD_NOT_APP_TOKEN;
} else if (atoken.removed) {
Slog.w(TAG_WM, "Attempted to add window with exiting application token "
+ token + ". Aborting.");
return WindowManagerGlobal.ADD_APP_EXITING;
} else if (type == TYPE_APPLICATION_STARTING && atoken.startingWindow != null) {
Slog.w(TAG_WM, "Attempted to add starting window to token with already existing"
+ " starting window");
return WindowManagerGlobal.ADD_DUPLICATE_ADD;
}
} else if (rootType == TYPE_INPUT_METHOD) {
if (token.windowType != TYPE_INPUT_METHOD) {
Slog.w(TAG_WM, "Attempted to add input method window with bad token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
} else if (rootType == TYPE_VOICE_INTERACTION) {
if (token.windowType != TYPE_VOICE_INTERACTION) {
Slog.w(TAG_WM, "Attempted to add voice interaction window with bad token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
} else if (rootType == TYPE_WALLPAPER) {
if (token.windowType != TYPE_WALLPAPER) {
Slog.w(TAG_WM, "Attempted to add wallpaper window with bad token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
} else if (rootType == TYPE_DREAM) {
if (token.windowType != TYPE_DREAM) {
Slog.w(TAG_WM, "Attempted to add Dream window with bad token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
} else if (rootType == TYPE_ACCESSIBILITY_OVERLAY) {
if (token.windowType != TYPE_ACCESSIBILITY_OVERLAY) {
Slog.w(TAG_WM, "Attempted to add Accessibility overlay window with bad token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
} else if (type == TYPE_TOAST) {
// Apps targeting SDK above N MR1 cannot arbitrary add toast windows.
addToastWindowRequiresToken = doesAddToastWindowRequireToken(attrs.packageName,
callingUid, parentWindow);
if (addToastWindowRequiresToken && token.windowType != TYPE_TOAST) {
Slog.w(TAG_WM, "Attempted to add a toast window with bad token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
} else if (type == TYPE_QS_DIALOG) {
if (token.windowType != TYPE_QS_DIALOG) {
Slog.w(TAG_WM, "Attempted to add QS dialog window with bad token "
+ attrs.token + ". Aborting.");
return WindowManagerGlobal.ADD_BAD_APP_TOKEN;
}
} else if (token.asAppWindowToken() != null) {
Slog.w(TAG_WM, "Non-null appWindowToken for system window of rootType=" + rootType);
// It is not valid to use an app token with other system types; we will
// instead make a new token for it (as if null had been passed in for the token).
attrs.token = null;
token = new WindowToken(this, client.asBinder(), type, false, displayContent,
session.mCanAddInternalSystemWindow);
}
//5555555555555
final WindowState win = new WindowState(this, session, client, token, parentWindow,
appOp[0], seq, attrs, viewVisibility, session.mUid,
session.mCanAddInternalSystemWindow);
if (win.mDeathRecipient == null) {
// Client has apparently died, so there is no reason to
// continue.
Slog.w(TAG_WM, "Adding window client " + client.asBinder()
+ " that is dead, aborting.");
return WindowManagerGlobal.ADD_APP_EXITING;
}
if (win.getDisplayContent() == null) {
Slog.w(TAG_WM, "Adding window to Display that has been removed.");
return WindowManagerGlobal.ADD_INVALID_DISPLAY;
}
final boolean hasStatusBarServicePermission =
mContext.checkCallingOrSelfPermission(permission.STATUS_BAR_SERVICE)
== PackageManager.PERMISSION_GRANTED;
mPolicy.adjustWindowParamsLw(win, win.mAttrs, hasStatusBarServicePermission);
win.setShowToOwnerOnlyLocked(mPolicy.checkShowToOwnerOnly(attrs));
res = mPolicy.prepareAddWindowLw(win, attrs);
if (res != WindowManagerGlobal.ADD_OKAY) {
return res;
}
final boolean openInputChannels = (outInputChannel != null
&& (attrs.inputFeatures & INPUT_FEATURE_NO_INPUT_CHANNEL) == 0);
if (openInputChannels) {
win.openInputChannel(outInputChannel);
}
//666666666666666
if (type == TYPE_TOAST) {
if (!getDefaultDisplayContentLocked().canAddToastWindowForUid(callingUid)) {
Slog.w(TAG_WM, "Adding more than one toast window for UID at a time.");
return WindowManagerGlobal.ADD_DUPLICATE_ADD;
}
if (addToastWindowRequiresToken
|| (attrs.flags & LayoutParams.FLAG_NOT_FOCUSABLE) == 0
|| mCurrentFocus == null
|| mCurrentFocus.mOwnerUid != callingUid) {
mH.sendMessageDelayed(
mH.obtainMessage(H.WINDOW_HIDE_TIMEOUT, win),
win.mAttrs.hideTimeoutMilliseconds);
}
}

这里讲筛选部分大体分成这么几个步骤:

  1. 系统以及初始化的一些判断:就像最开始的四个判断。
  2. 子窗口类型时候的对父窗口的相关筛选(父是否为空,以及父亲的类型判断)
  3. 一种特殊的私有类型条件筛选,该类型属于系统类型
  4. 涉及证书(token)的窗口类型条件筛选。
  5. 状态栏权限条件筛选
  6. 吐司类型的条件筛选

在代码中对应的步骤有明确的标注,而具体的代码大多只是一些判断,所以在感觉没有细说的必要了。

在条件筛选完成之后,剩下的类型都是符合添加的类型,从现在开始就开始对不同的type进行不同的添加。经过多到加工后,将OKAY返回。

如果能从添加窗口的步骤返回,就说明一定是OKAY的。那么我们可以一步步跳回层层调用的代码,最终在ViewRootImpl中,对没有添加成功的抛出异常。

if (res < WindowManagerGlobal.ADD_OKAY) {
mAttachInfo.mRootView = null;
mAdded = false;
mFallbackEventHandler.setView(null);
unscheduleTraversals();
setAccessibilityFocus(null, null);
switch (res) {
case WindowManagerGlobal.ADD_BAD_APP_TOKEN:
case WindowManagerGlobal.ADD_BAD_SUBWINDOW_TOKEN:
throw new WindowManager.BadTokenException(
"Unable to add window -- token " + attrs.token
+ " is not valid; is your activity running?");
case WindowManagerGlobal.ADD_NOT_APP_TOKEN:
throw new WindowManager.BadTokenException(
"Unable to add window -- token " + attrs.token
+ " is not for an application");
case WindowManagerGlobal.ADD_APP_EXITING:
throw new WindowManager.BadTokenException(
"Unable to add window -- app for token " + attrs.token
+ " is exiting");
case WindowManagerGlobal.ADD_DUPLICATE_ADD:
throw new WindowManager.BadTokenException(
"Unable to add window -- window " + mWindow
+ " has already been added");
case WindowManagerGlobal.ADD_STARTING_NOT_NEEDED:
// Silently ignore -- we would have just removed it
// right away, anyway.
return;
case WindowManagerGlobal.ADD_MULTIPLE_SINGLETON:
throw new WindowManager.BadTokenException("Unable to add window "
+ mWindow + " -- another window of type "
+ mWindowAttributes.type + " already exists");
case WindowManagerGlobal.ADD_PERMISSION_DENIED:
throw new WindowManager.BadTokenException("Unable to add window "
+ mWindow + " -- permission denied for window type "
+ mWindowAttributes.type);
case WindowManagerGlobal.ADD_INVALID_DISPLAY:
throw new WindowManager.InvalidDisplayException("Unable to add window "
+ mWindow + " -- the specified display can not be found");
case WindowManagerGlobal.ADD_INVALID_TYPE:
throw new WindowManager.InvalidDisplayException("Unable to add window "
+ mWindow + " -- the specified window type "
+ mWindowAttributes.type + " is not valid");
}
throw new RuntimeException(
"Unable to add window -- unknown error code " + res);
}

对于OKAY的,在ViewRootImpl中会做一些其他的操作,反正我是没看懂-。=、

四、小结

到这里WMS的添加悬浮窗口的流程差不多就过了一遍了。可能有些地方说的不是很细,大家下来可以关注一下个别几个点。整个过程有这么几个需要强调的地方。

  • 函数循环嵌套,共同消费返回值。
  • 异常循环嵌套
  • 个别地方对M和O以上的系统进行了限制

如果在添加悬浮窗的时候使用了不同的type,可能会发生异常:本人拿了一个8.0的手机,分别对窗口type设置为OVERLAY和ERROR。因为ERROR类型是被弃用的,我发现使用ERROR会抛出异常,而OVERLAY不会。同样的拿了一个6.0的手机添加ERROR类型就没有异常抛出,肯定是上述的问题导致的,但是具体在哪一块我还没有找到,因为整个流程的出口太多了-。=。

此外在WindowManagerGlobal.addView方法中,有一个地方:

if (parentWindow != null) {
parentWindow.adjustLayoutParamsForSubWindow(wparams);
} else {

这个方法是对于有子窗口类型的证书处理,网上查了一下该方法在四点几、六点几和8.0是不同的,也就是说对证书的处理方式变化了,这里本人还没有细看,有兴趣的盆友可以研究一下然后评论交流一番。

总结

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