直播带货APP开发,圆形旋转动画

时间:2022-07-28
本文章向大家介绍直播带货APP开发,圆形旋转动画,主要内容包括其使用实例、应用技巧、基本知识点总结和需要注意事项,具有一定的参考价值,需要的朋友可以参考一下。
import android.animation.ObjectAnimator;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.support.annotation.Nullable;
import android.support.v7.widget.AppCompatImageView;
import android.util.AttributeSet;
import android.view.animation.LinearInterpolator;
/**
 * Created AY 2018-11-26 设置圆形ImageView以及旋转动画
 */
public class CircleImageView extends AppCompatImageView {
    private ObjectAnimator objectAnimator;
    public static final int STATE_PLAYING = 1;//正在播放
    public static final int STATE_PAUSE = 2;//暂停
    public static final int STATE_STOP = 3;//停止
    public int state;
    private float width;
    private float height;
    private float radius;
    private Paint paint;
    private Matrix matrix;
    public CircleImageView(Context context) {
        this(context, null);
    }
    public CircleImageView(Context context, @Nullable AttributeSet attrs) {
        this(context, attrs, 0);
    }
    public CircleImageView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        paint = new Paint();
        paint.setAntiAlias(true);   //设置抗锯齿
        matrix = new Matrix();      //初始化缩放矩阵
        init();
    }
    private void init() {
        state = STATE_STOP;
        objectAnimator = ObjectAnimator.ofFloat(this, "rotation", 0f, 359f);//添加旋转动画,旋转中心默认为控件中点
        objectAnimator.setDuration(36000);//设置动画时间
        objectAnimator.setInterpolator(new LinearInterpolator());//动画时间线性渐变
        objectAnimator.setRepeatCount(ObjectAnimator.INFINITE);
        objectAnimator.setRepeatMode(ObjectAnimator.RESTART);
    }
    public void playAnim() {
        if (state == STATE_STOP) {
            objectAnimator.start();//动画开始
            state = STATE_PLAYING;
        } else if (state == STATE_PAUSE) {
            objectAnimator.resume();//动画重新开始
            state = STATE_PLAYING;
        }
    }
    public void pauseAnim(){
        if(state == STATE_PLAYING){
            objectAnimator.pause();//动画暂停
            state = STATE_PAUSE;
        }
    }
    public void stopAnim() {
        objectAnimator.end();//动画结束
        state = STATE_STOP;
    }
    /**
     * 测量控件的宽高,并获取其内切圆的半径
     */
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        width = getMeasuredWidth();
        height = getMeasuredHeight();
        radius = Math.min(width, height) / 2;
    }
    @Override
    protected void onDraw(Canvas canvas) {
        paint.setShader(initBitmapShader());//将着色器设置给画笔
        canvas.drawCircle(width / 2, height / 2, radius, paint);//使用画笔在画布上画圆
    }
    /**
     * 获取ImageView中资源图片的Bitmap,利用Bitmap初始化图片着色器,通过缩放矩阵将原资源图片缩放到铺满整个绘制区域,避免边界填充
     */
    private BitmapShader initBitmapShader() {
        Bitmap bitmap = ((BitmapDrawable) getDrawable()).getBitmap();
        BitmapShader bitmapShader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        float scale = Math.max(width / bitmap.getWidth(), height / bitmap.getHeight());
        matrix.setScale(scale, scale);//将图片宽高等比例缩放,避免拉伸
        bitmapShader.setLocalMatrix(matrix);
        return bitmapShader;
    }
}

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