百度地图电子围栏功能

时间:2022-07-28
本文章向大家介绍百度地图电子围栏功能,主要内容包括其使用实例、应用技巧、基本知识点总结和需要注意事项,具有一定的参考价值,需要的朋友可以参考一下。

今年疫情以来,工作都比较紧凑,没能抽出时间来记录工作日常了。最近接触一个项目需要使用到百度地图的围栏功能,作为前期调研,先探探路。 经过一番搜搜,找到一篇不错的文章。专门介绍,百度地图围栏的。地址如下:https://www.cnblogs.com/CherishTheYouth/p/CherishTheYouth_20190416.html

本篇内容解决的问题: 1、实现百度地图鼠标绘制多边形; 2、实现根据给定的坐标绘制多边形的功能; 3、判断某个坐标点是否在绘制的区域内; 4、绘制的坐标点如何在数据库中保存;(待商榷)

一、从百度地图官方库下载鼠标绘制多边形功能demo 地址:http://lbsyun.baidu.com/jsdemo.htm#subway0_0 步骤:1、进入百度地图:http://lbsyun.baidu.com/ 2、开发文档->web开发->javascript API-> 地址:http://lbsyun.baidu.com/index.php?title=jspopularGL 3、示例DEMO http://lbsyun.baidu.com/jsdemo.htm#subway0_0 4、鼠标示例->鼠标绘制点线面 此处能看到代码和地址

二、示例代码解读

html代码:

<!DOCTYPE html>
<html>
<head>
	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
	<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
	<style type="text/css">
	body, html{width: 100%;height: 100%;margin:0;font-family:"微软雅黑";}
	#allmap {width: 100%; height:500px; overflow: hidden;}
	#result {width:100%;font-size:12px;}
	dl,dt,dd,ul,li{
		margin:0;
		padding:0;
		list-style:none;
	}
	p{font-size:12px;}
	dt{
		font-size:14px;
		font-family:"微软雅黑";
		font-weight:bold;
		border-bottom:1px dotted #000;
		padding:5px 0 5px 5px;
		margin:5px 0;
	}
	dd{
		padding:5px 0 0 5px;
	}
	li{
		line-height:28px;
	}
	</style>
	<script type="text/javascript" src="http://api.map.baidu.com/api?v=2.0&ak=你的密钥"></script>
	<!--加载鼠标绘制工具-->
    <script type="text/javascript" src="http://api.map.baidu.com/library/DrawingManager/1.4/src/DrawingManager_min.js"></script>
   
	<link rel="stylesheet" href="http://api.map.baidu.com/library/DrawingManager/1.4/src/DrawingManager_min.css" />
	<!--加载检索信息窗口-->
	<script type="text/javascript" src="http://api.map.baidu.com/library/SearchInfoWindow/1.4/src/SearchInfoWindow_min.js"></script>
	<link rel="stylesheet" href="http://api.map.baidu.com/library/SearchInfoWindow/1.4/src/SearchInfoWindow_min.css" />
	<title>鼠标绘制工具</title>
</head>
<body>
	<div id="allmap" style="overflow:hidden;zoom:1;position:relative;">	
		<div id="map" style="height:100%;-webkit-transition: all 0.5s ease-in-out;transition: all 0.5s ease-in-out;"></div>
	</div>
	<div id="result">
        <input type="button" value="获取绘制覆盖物个数" onclick="alert(overlays.length)"/>
        <input type="button" value="获取绘制覆盖物信息" onclick="getLayerInformation()">
		<input type="button" value="获取矩形数据信息" onclick="getLayerInformation()">
        <input type="button" value="绘制多边形" onclick="drawPolygon()">
        <input type="button" value="清除所有覆盖物" onclick="clearAll()"/>
        <label for="">经度:</label> <input type="text" id="ILng">
        <label for="">纬度:</label> <input type="text" id="ILat">
        <input type="button" value="判断点是否在多边形内" onclick="IsInPolygon()">
    </div>  

</body>
</html>
<script src="http://libs.baidu.com/jquery/2.1.4/jquery.min.js"></script>
<script type="text/javascript" src="GeoUtils.js"></script>
<script type="text/javascript">
	// 百度地图API功能
    var map = new BMap.Map('map');
    var poi = new BMap.Point(116.307852,40.057031);
    map.centerAndZoom(poi, 16);
    map.enableScrollWheelZoom();  
    var overlays = [];
	var overlaycomplete = function(e){
        overlays.push(e.overlay);
    };

    var styleOptions = {
        strokeColor:"red",    //边线颜色。
        fillColor:"red",      //填充颜色。当参数为空时,圆形将没有填充效果。
        strokeWeight: 3,       //边线的宽度,以像素为单位。
        strokeOpacity: 0.8,	   //边线透明度,取值范围0 - 1。
        fillOpacity: 0.6,      //填充的透明度,取值范围0 - 1。
        strokeStyle: 'solid' //边线的样式,solid或dashed。
    }
    //实例化鼠标绘制工具
    var drawingManager = new BMapLib.DrawingManager(map, {
        isOpen: false, //是否开启绘制模式
        enableDrawingTool: true, //是否显示工具栏
        drawingToolOptions: {
            anchor: BMAP_ANCHOR_TOP_RIGHT, //位置
            offset: new BMap.Size(5, 5), //偏离值
        },
        circleOptions: styleOptions, //圆的样式
        polylineOptions: styleOptions, //线的样式
        polygonOptions: styleOptions, //多边形的样式
        rectangleOptions: styleOptions //矩形的样式
    });  
	 //添加鼠标绘制工具监听事件,用于获取绘制结果
    drawingManager.addEventListener('overlaycomplete', overlaycomplete);
    function clearAll() {

		for(var i = 0; i < overlays.length; i++){
            map.removeOverlay(overlays[i]);
        }
        overlays.length = 0   
    }

    function getLayerInformation(){
        console.log(overlays[0].getPath());
    }
    let polygon;
    function drawPolygon(){
        let point = [
            {
                lng:"116.291611",
                lat:"40.061946"
            },
            {
                lng:"116.291539",
                lat:"40.059295"
            },
            {
                lng:"116.296102",
                lat:"40.057252"
            },
            {
                lng:"116.303109",
                lat:"40.060179"
            }
        ];
        let polArry = [];
        point.forEach(item => {
            let p = new BMap.Point(item.lng,item.lat);
            polArry.push(p);
        });
        polygon = new BMap.Polygon(polArry,styleOptions);
        map.addOverlay(polygon);
    }

    function IsInPolygon(){
        let lng = $("#ILng").val();
        let lat = $("#ILat").val();
        let point = new BMap.Point(lng,lat);
        let marker = new BMap.Marker(point);
        map.addOverlay(marker);
        if(BMapLib.GeoUtils.isPointInPolygon(point,polygon)){
            console.log("在区域内");
        }else{
            console.log("不再区域内");
        }
       
    }


</script>

JS代码(GeoUtils.js):

/**
   * @fileoverview GeoUtils类提供若干几何算法,用来帮助用户判断点与矩形、
   * 圆形、多边形线、多边形面的关系,并提供计算折线长度和多边形的面积的公式。 
   * 主入口类是<a href="symbols/BMapLib.GeoUtils.html">GeoUtils</a>,
   * 基于Baidu Map API 1.2。
   *
   * @author Baidu Map Api Group 
   * @version 1.2
   */

 /** 
  * @namespace BMap的所有library类均放在BMapLib命名空间下
  */
 var BMapLib = window.BMapLib = BMapLib || {};
 (function() { 

     /**
      * 地球半径
      */
     var EARTHRADIUS = 6370996.81; 

     /** 
      * @exports GeoUtils as BMapLib.GeoUtils 
      */
     var GeoUtils =
     /**
      * GeoUtils类,静态类,勿需实例化即可使用
      * @class GeoUtils类的<b>入口</b>。
      * 该类提供的都是静态方法,勿需实例化即可使用。     
      */
     BMapLib.GeoUtils = function(){

     }

     /**
      * 判断点是否在矩形内
      * @param {Point} point 点对象
      * @param {Bounds} bounds 矩形边界对象
      * @returns {Boolean} 点在矩形内返回true,否则返回false
      */
     GeoUtils.isPointInRect = function(point, bounds){
         //检查类型是否正确
         if (!(point instanceof BMap.Point) || 
             !(bounds instanceof BMap.Bounds)) {
             return false;
         }
         var sw = bounds.getSouthWest(); //西南脚点
         var ne = bounds.getNorthEast(); //东北脚点
         return (point.lng >= sw.lng && point.lng <= ne.lng && point.lat >= sw.lat && point.lat <= ne.lat);
     }

     /**
      * 判断点是否在圆形内
      * @param {Point} point 点对象
      * @param {Circle} circle 圆形对象
      * @returns {Boolean} 点在圆形内返回true,否则返回false
      */
     GeoUtils.isPointInCircle = function(point, circle){

         //检查类型是否正确
         if (!(point instanceof BMap.Point) || 
             !(circle instanceof BMap.Circle)) {
             return false;
         }
         //point与圆心距离小于圆形半径,则点在圆内,否则在圆外
         var c = circle.getCenter();
         var r = circle.getRadius();

         var dis = GeoUtils.getDistance(point, c);
         if(dis <= r){
             return true;
         } else {
             return false;
         }
     }

     /**
      * 判断点是否在折线上
      * @param {Point} point 点对象
      * @param {Polyline} polyline 折线对象
      * @returns {Boolean} 点在折线上返回true,否则返回false
      */
     GeoUtils.isPointOnPolyline = function(point, polyline){
         //检查类型
         if(!(point instanceof BMap.Point) ||
             !(polyline instanceof BMap.Polyline)){
             return false;
         }

         //首先判断点是否在线的外包矩形内,如果在,则进一步判断,否则返回false
         var lineBounds = polyline.getBounds();
         if(!this.isPointInRect(point, lineBounds)){
             return false;
         }

         //判断点是否在线段上,设点为Q,线段为P1P2 ,
         //判断点Q在该线段上的依据是:( Q - P1 ) × ( P2 - P1 ) = 0,且 Q 在以 P1,P2为对角顶点的矩形内
         var pts = polyline.getPath();
         for(var i = 0; i < pts.length - 1; i++){
            var curPt = pts[i];
            var nextPt = pts[i + 1];
            //首先判断point是否在curPt和nextPt之间,即:此判断该点是否在该线段的外包矩形内
            if (point.lng >= Math.min(curPt.lng, nextPt.lng) && point.lng <= Math.max(curPt.lng, nextPt.lng) &&
                point.lat >= Math.min(curPt.lat, nextPt.lat) && point.lat <= Math.max(curPt.lat, nextPt.lat)){
                //判断点是否在直线上公式
                var precision = (curPt.lng - point.lng) * (nextPt.lat - point.lat) - 
                    (nextPt.lng - point.lng) * (curPt.lat - point.lat);                
                if(precision < 2e-10 && precision > -2e-10){//实质判断是否接近0
                    return true;
                }                
            }
        }

        return false;
    }

    /**
     * 判断点是否多边形内
     * @param {Point} point 点对象
     * @param {Polyline} polygon 多边形对象
     * @returns {Boolean} 点在多边形内返回true,否则返回false
     */
    GeoUtils.isPointInPolygon = function(point, polygon){


        //检查类型
        if(!(point instanceof BMap.Point) ||
            !(polygon instanceof BMap.Polygon)){

            return false;
        }

        //首先判断点是否在多边形的外包矩形内,如果在,则进一步判断,否则返回false

        var polygonBounds = polygon.getBounds();
        if(!this.isPointInRect(point, polygonBounds)){
            return false;
        }
        var pts = polygon.getPath();//获取多边形点


        //下述代码来源:http://paulbourke.net/geometry/insidepoly/,进行了部分修改
        //基本思想是利用射线法,计算射线与多边形各边的交点,如果是偶数,则点在多边形外,否则
        //在多边形内。还会考虑一些特殊情况,如点在多边形顶点上,点在多边形边上等特殊情况。

        var N = pts.length;
        var boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
        var intersectCount = 0;//cross points count of x 
        var precision = 2e-10; //浮点类型计算时候与0比较时候的容差
        var p1, p2;//neighbour bound vertices
        var p = point; //测试点


        p1 = pts[0];//left vertex        
        for(var i = 1; i <= N; ++i){//check all rays            
            if(p.equals(p1)){
                return boundOrVertex;//p is an vertex
            }

            p2 = pts[i % N];//right vertex            
            if(p.lat < Math.min(p1.lat, p2.lat) || p.lat > Math.max(p1.lat, p2.lat)){//ray is outside of our interests                
                p1 = p2; 
                continue;//next ray left point
            }

            if(p.lat > Math.min(p1.lat, p2.lat) && p.lat < Math.max(p1.lat, p2.lat)){//ray is crossing over by the algorithm (common part of)
                if(p.lng <= Math.max(p1.lng, p2.lng)){//x is before of ray                    
                    if(p1.lat == p2.lat && p.lng >= Math.min(p1.lng, p2.lng)){//overlies on a horizontal ray
                        return boundOrVertex;
                    }

                    if(p1.lng == p2.lng){//ray is vertical                        
                        if(p1.lng == p.lng){//overlies on a vertical ray
                            return boundOrVertex;
                        }else{//before ray
                            ++intersectCount;
                        } 
                    }else{//cross point on the left side                        
                        var xinters = (p.lat - p1.lat) * (p2.lng - p1.lng) / (p2.lat - p1.lat) + p1.lng;//cross point of lng                        
                        if(Math.abs(p.lng - xinters) < precision){//overlies on a ray
                            return boundOrVertex;
                        }

                        if(p.lng < xinters){//before ray
                            ++intersectCount;
                        } 
                    }
                }
            }else{//special case when ray is crossing through the vertex                
                if(p.lat == p2.lat && p.lng <= p2.lng){//p crossing over p2                    
                    var p3 = pts[(i+1) % N]; //next vertex                    
                    if(p.lat >= Math.min(p1.lat, p3.lat) && p.lat <= Math.max(p1.lat, p3.lat)){//p.lat lies between p1.lat & p3.lat
                        ++intersectCount;
                    }else{
                        intersectCount += 2;
                    }
                }
            }            
            p1 = p2;//next ray left point
        }
        if(intersectCount % 2 == 0){//偶数在多边形外
            return false;
        } else { //奇数在多边形内
            return true;
        }            
    }

    /**
     * 将度转化为弧度
     * @param {degree} Number 度     
     * @returns {Number} 弧度
     */
    GeoUtils.degreeToRad =  function(degree){
        return Math.PI * degree/180;    
    }

    /**
     * 将弧度转化为度
     * @param {radian} Number 弧度     
     * @returns {Number} 度
     */
    GeoUtils.radToDegree = function(rad){
        return (180 * rad) / Math.PI;       
    }

    /**
     * 将v值限定在a,b之间,纬度使用
     */
    function _getRange(v, a, b){
        if(a != null){
          v = Math.max(v, a);
        }
        if(b != null){
          v = Math.min(v, b);
        }
        return v;
    }

    /**
     * 将v值限定在a,b之间,经度使用
     */
    function _getLoop(v, a, b){
        while( v > b){
          v -= b - a
        }
        while(v < a){
          v += b - a
        }
        return v;
    }

    /**
     * 计算两点之间的距离,两点坐标必须为经纬度
     * @param {point1} Point 点对象
     * @param {point2} Point 点对象
     * @returns {Number} 两点之间距离,单位为米
     */
    GeoUtils.getDistance = function(point1, point2){
        //判断类型
        if(!(point1 instanceof BMap.Point) ||
            !(point2 instanceof BMap.Point)){
            return 0;
        }

        point1.lng = _getLoop(point1.lng, -180, 180);
        point1.lat = _getRange(point1.lat, -74, 74);
        point2.lng = _getLoop(point2.lng, -180, 180);
        point2.lat = _getRange(point2.lat, -74, 74);

        var x1, x2, y1, y2;
        x1 = GeoUtils.degreeToRad(point1.lng);
        y1 = GeoUtils.degreeToRad(point1.lat);
        x2 = GeoUtils.degreeToRad(point2.lng);
        y2 = GeoUtils.degreeToRad(point2.lat);

        return EARTHRADIUS * Math.acos((Math.sin(y1) * Math.sin(y2) + Math.cos(y1) * Math.cos(y2) * Math.cos(x2 - x1)));    
    }

    /**
     * 计算折线或者点数组的长度
     * @param {Polyline|Array<Point>} polyline 折线对象或者点数组
     * @returns {Number} 折线或点数组对应的长度
     */
    GeoUtils.getPolylineDistance = function(polyline){
        //检查类型
        if(polyline instanceof BMap.Polyline || 
            polyline instanceof Array){
            //将polyline统一为数组
            var pts;
            if(polyline instanceof BMap.Polyline){
                pts = polyline.getPath();
            } else {
                pts = polyline;
            }

            if(pts.length < 2){//小于2个点,返回0
                return 0;
            }

            //遍历所有线段将其相加,计算整条线段的长度
            var totalDis = 0;
            for(var i =0; i < pts.length - 1; i++){
                var curPt = pts[i];
                var nextPt = pts[i + 1]
                var dis = GeoUtils.getDistance(curPt, nextPt);
                totalDis += dis;
            }

            return totalDis;

        } else {
            return 0;
        }
    }

    /**
     * 计算多边形面或点数组构建图形的面积,注意:坐标类型只能是经纬度,且不适合计算自相交多边形的面积
     * @param {Polygon|Array<Point>} polygon 多边形面对象或者点数组
     * @returns {Number} 多边形面或点数组构成图形的面积
     */
    GeoUtils.getPolygonArea = function(polygon){
        //检查类型
        if(!(polygon instanceof BMap.Polygon) &&
            !(polygon instanceof Array)){
            return 0;
        }
        var pts;
        if(polygon instanceof BMap.Polygon){
            pts = polygon.getPath();
        }else{
            pts = polygon;    
        }

        if(pts.length < 3){//小于3个顶点,不能构建面
            return 0;
        }

        var totalArea = 0;//初始化总面积
        var LowX = 0.0;
        var LowY = 0.0;
        var MiddleX = 0.0;
        var MiddleY = 0.0;
        var HighX = 0.0;
        var HighY = 0.0;
        var AM = 0.0;
        var BM = 0.0;
        var CM = 0.0;
        var AL = 0.0;
        var BL = 0.0;
        var CL = 0.0;
        var AH = 0.0;
        var BH = 0.0;
        var CH = 0.0;
        var CoefficientL = 0.0;
        var CoefficientH = 0.0;
        var ALtangent = 0.0;
        var BLtangent = 0.0;
        var CLtangent = 0.0;
        var AHtangent = 0.0;
        var BHtangent = 0.0;
        var CHtangent = 0.0;
        var ANormalLine = 0.0;
        var BNormalLine = 0.0;
        var CNormalLine = 0.0;
        var OrientationValue = 0.0;
        var AngleCos = 0.0;
        var Sum1 = 0.0;
        var Sum2 = 0.0;
        var Count2 = 0;
        var Count1 = 0;
        var Sum = 0.0;
        var Radius = EARTHRADIUS; //6378137.0,WGS84椭球半径 
        var Count = pts.length;        
        for (var i = 0; i < Count; i++) {
            if (i == 0) {
                LowX = pts[Count - 1].lng * Math.PI / 180;
                LowY = pts[Count - 1].lat * Math.PI / 180;
                MiddleX = pts[0].lng * Math.PI / 180;
                MiddleY = pts[0].lat * Math.PI / 180;
                HighX = pts[1].lng * Math.PI / 180;
                HighY = pts[1].lat * Math.PI / 180;
            }
            else if (i == Count - 1) {
                LowX = pts[Count - 2].lng * Math.PI / 180;
                LowY = pts[Count - 2].lat * Math.PI / 180;
                MiddleX = pts[Count - 1].lng * Math.PI / 180;
                MiddleY = pts[Count - 1].lat * Math.PI / 180;
                HighX = pts[0].lng * Math.PI / 180;
                HighY = pts[0].lat * Math.PI / 180;
            }
            else {
                LowX = pts[i - 1].lng * Math.PI / 180;
                LowY = pts[i - 1].lat * Math.PI / 180;
                MiddleX = pts[i].lng * Math.PI / 180;
                MiddleY = pts[i].lat * Math.PI / 180;
                HighX = pts[i + 1].lng * Math.PI / 180;
                HighY = pts[i + 1].lat * Math.PI / 180;
            }
            AM = Math.cos(MiddleY) * Math.cos(MiddleX);
            BM = Math.cos(MiddleY) * Math.sin(MiddleX);
            CM = Math.sin(MiddleY);
            AL = Math.cos(LowY) * Math.cos(LowX);
            BL = Math.cos(LowY) * Math.sin(LowX);
            CL = Math.sin(LowY);
            AH = Math.cos(HighY) * Math.cos(HighX);
            BH = Math.cos(HighY) * Math.sin(HighX);
            CH = Math.sin(HighY);
            CoefficientL = (AM * AM + BM * BM + CM * CM) / (AM * AL + BM * BL + CM * CL);
            CoefficientH = (AM * AM + BM * BM + CM * CM) / (AM * AH + BM * BH + CM * CH);
            ALtangent = CoefficientL * AL - AM;
            BLtangent = CoefficientL * BL - BM;
            CLtangent = CoefficientL * CL - CM;
            AHtangent = CoefficientH * AH - AM;
            BHtangent = CoefficientH * BH - BM;
            CHtangent = CoefficientH * CH - CM;
            AngleCos = (AHtangent * ALtangent + BHtangent * BLtangent + CHtangent * CLtangent) / (Math.sqrt(AHtangent * AHtangent + BHtangent * BHtangent + CHtangent * CHtangent) * Math.sqrt(ALtangent * ALtangent + BLtangent * BLtangent + CLtangent * CLtangent));
            AngleCos = Math.acos(AngleCos);            
            ANormalLine = BHtangent * CLtangent - CHtangent * BLtangent;
            BNormalLine = 0 - (AHtangent * CLtangent - CHtangent * ALtangent);
            CNormalLine = AHtangent * BLtangent - BHtangent * ALtangent;
            if (AM != 0)
                OrientationValue = ANormalLine / AM;
            else if (BM != 0)
                OrientationValue = BNormalLine / BM;
            else
                OrientationValue = CNormalLine / CM;
            if (OrientationValue > 0) {
                Sum1 += AngleCos;
                Count1++;
            }
            else {
                Sum2 += AngleCos;
                Count2++;
            }
        }        
        var tempSum1, tempSum2;
        tempSum1 = Sum1 + (2 * Math.PI * Count2 - Sum2);
        tempSum2 = (2 * Math.PI * Count1 - Sum1) + Sum2;
        if (Sum1 > Sum2) {
            if ((tempSum1 - (Count - 2) * Math.PI) < 1)
                Sum = tempSum1;
            else
                Sum = tempSum2;
        }
        else {
            if ((tempSum2 - (Count - 2) * Math.PI) < 1)
                Sum = tempSum2;
            else
                Sum = tempSum1;
        }
        totalArea = (Sum - (Count - 2) * Math.PI) * Radius * Radius;

        return totalArea; //返回总面积
    }

})();//闭包结束

三、鼠标在地图标记多边形,获取点数组;

方法:

       function getLayerInformation(){
             console.log(overlays[0].getPath());
        }

四、根据百度以提供方法,判断坐标是否在绘制的区域内

    let polygon;
    //绘制围栏
     function drawPolygon(){
         let point = [
             {
                 lng:"116.291611",
                 lat:"40.061946"
             },
             {
                 lng:"116.291539",
                 lat:"40.059295"
             },
             {
                 lng:"116.296102",
                 lat:"40.057252"
             },
             {
                 lng:"116.303109",
                 lat:"40.060179"
             }
         ];
         let polArry = [];
         point.forEach(item => {
             let p = new BMap.Point(item.lng,item.lat);
             polArry.push(p);
         });
         polygon = new BMap.Polygon(polArry,styleOptions);
         map.addOverlay(polygon);
     }
    function IsInPolygon(){         let lng = ("#ILng").val();         let lat = 
        //获取用户选择的点
         let point = new BMap.Point(lng,lat);
         let marker = new BMap.Marker(point);
         map.addOverlay(marker);
        //判断点位是否在围栏范围内
         if(BMapLib.GeoUtils.isPointInPolygon(point,polygon)){
             console.log("在区域内");
         }else{
             console.log("不再区域内");
         }
     }

五、保存坐标,根据个人习惯。我的习惯是保存json字符串。容易看,容易组合;

参考: https://www.cnblogs.com/CherishTheYouth/p/CherishTheYouth_20190416.html

http://lbsyun.baidu.com/

每天进步一点点;