android异步消息机制 源码层面彻底解析(1)

时间:2022-07-27
本文章向大家介绍android异步消息机制 源码层面彻底解析(1),主要内容包括其使用实例、应用技巧、基本知识点总结和需要注意事项,具有一定的参考价值,需要的朋友可以参考一下。

Handler、Message、Loopler、MessageQueen

首先看一下我们平常使用Handler的一个最常见用法。

Handler handler =new Handler(){
  @Override
  public void handleMessage(Message msg) {
   super.handleMessage(msg);
   //这里进行一些UI操作等处理
  }

   new Thread(new Runnable() {
   @Override
   public void run() {
    Message message = Message.obtain();
    ........
    handler.sendMessage(message);
   }
  });
 };

看一下handler的构造函数的源码

public Handler() {
 this(null, false);
}
//他会调用本类中的如下构造函数
public Handler(Callback callback, boolean async) {
  if (FIND_POTENTIAL_LEAKS) {
   final Class<? extends Handler  klass = getClass();
   if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
     (klass.getModifiers() & Modifier.STATIC) == 0) {
    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
     klass.getCanonicalName());
   }
  }

  mLooper = Looper.myLooper();
  if (mLooper == null) {
   throw new RuntimeException(
    "Can't create handler inside thread that has not called Looper.prepare()");
  }
  mQueue = mLooper.mQueue;
  mCallback = callback;
  mAsynchronous = async;
 }

看到当mLooper == null时会抛一个“Can’t create handler inside thread that has not called Looper.prepare()”这个异常,所以我们在创建handler实例前首先需要调用Looper.prepare()

public static void prepare() {
  prepare(true);
}
//将looper保存到ThreadLocal中,这里可以把ThreadLocal理解为一个以当前线程为键的Map,所以一个线程中只会有一个looper
private static void prepare(boolean quitAllowed) {
 if (sThreadLocal.get() != null) {
  throw new RuntimeException("Only one Looper may  be created per thread");
  }
 sThreadLocal.set(new Looper(quitAllowed));
}
//我们看到在new Looper(quitAllowed)中,创建了一个消息队列MessageQueen
private Looper(boolean quitAllowed) {
 mQueue = new MessageQueue(quitAllowed);
 mThread = Thread.currentThread();
}

接下来我们看handler.sendMessage(message)这个方法,从字面意思就是将信息发送出去。一般sendMessage累的方法最终都会调用sendMessageAtTime(Message msg, long uptimeMillis)这个方法

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
  MessageQueue queue = mQueue;
  if (queue == null) {
   RuntimeException e = new RuntimeException(
     this + " sendMessageAtTime() called with no mQueue");
   Log.w("Looper", e.getMessage(), e);
   return false;
  }
  return enqueueMessage(queue, msg, uptimeMillis);
 }

我们看到最终会执行enqueueMessage(queue, msg, uptimeMillis)这个方法

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
  msg.target = this;
  if (mAsynchronous) {
   msg.setAsynchronous(true);
  }
  return queue.enqueueMessage(msg, uptimeMillis);
 }

最终又会调用MessageQueen中的queue.enqueueMessage(msg, uptimeMillis)这个方法,这里的queue就是looper构造方法中创建的那个消息队列

//MessageQueen的enqueueMessage方法
 boolean enqueueMessage(Message msg, long when) {
  if (msg.target == null) {
   throw new IllegalArgumentException("Message must have a target.");
  }
  if (msg.isInUse()) {
   throw new IllegalStateException(msg + " This message is already in use.");
  }

  synchronized (this) {
   if (mQuitting) {
    IllegalStateException e = new IllegalStateException(
      msg.target + " sending message to a Handler on a dead thread");
    Log.w(TAG, e.getMessage(), e);
    msg.recycle();
    return false;
   }

   msg.markInUse();
   msg.when = when;
   Message p = mMessages;
   boolean needWake;
   if (p == null || when == 0 || when < p.when) {
    // New head, wake up the event queue if blocked.
    msg.next = p;
    mMessages = msg;
    needWake = mBlocked;
   } else {
    // Inserted within the middle of the queue. Usually we don't have to wake
    // up the event queue unless there is a barrier at the head of the queue
    // and the message is the earliest asynchronous message in the queue.
    needWake = mBlocked && p.target == null && msg.isAsynchronous();
    Message prev;
    for (;;) {
     prev = p;
     p = p.next;
     if (p == null || when < p.when) {
      break;
     }
     if (needWake && p.isAsynchronous()) {
      needWake = false;
     }
    }
    msg.next = p; // invariant: p == prev.next
    prev.next = msg;
   }

   // We can assume mPtr != 0 because mQuitting is false.
   if (needWake) {
    nativeWake(mPtr);
   }
  }
  return true;
 }

MessageQueen虽然名字是一个队列,但实质上他是一个单向链表,这个结构能快速进行插入和删除操作。从上面源码可以看出来,主要是按照发送消息的时间顺序将msg插入到消息队列中。接下来我们就需要从消息队列中取出msg了。这时候就需要调用Looper.loop()方法。

public static void loop() {
  final Looper me = myLooper();
  if (me == null) {
   throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
  }
  final MessageQueue queue = me.mQueue;

  // Make sure the identity of this thread is that of the local process,
  // and keep track of what that identity token actually is.
  Binder.clearCallingIdentity();
  final long ident = Binder.clearCallingIdentity();

  for (;;) {
   //不断从消息队列中取出msg
   Message msg = queue.next(); // might block
   if (msg == null) {
    // No message indicates that the message queue is quitting.
    return;
   }

   // This must be in a local variable, in case a UI event sets the logger
   Printer logging = me.mLogging;
   if (logging != null) {
    logging.println("      Dispatching to " + msg.target + " " +
      msg.callback + ": " + msg.what);
   }
   //将msg交由handler处理
   msg.target.dispatchMessage(msg);

   if (logging != null) {
    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
   }

   // Make sure that during the course of dispatching the
   // identity of the thread wasn't corrupted.
   final long newIdent = Binder.clearCallingIdentity();
   if (ident != newIdent) {
    Log.wtf(TAG, "Thread identity changed from 0x"
      + Long.toHexString(ident) + " to 0x"
      + Long.toHexString(newIdent) + " while dispatching to "
      + msg.target.getClass().getName() + " "
      + msg.callback + " what=" + msg.what);
   }

   msg.recycleUnchecked();
  }
 }

可以看到Looper.loop()方法通过在一个死循环中调用Message msg = queue.next()将消息不断的从消息队列中取出来。queue.next()方法的作用就是从消息队列中取msg,唯一跳出循环的方式是MessageQueen的next方法返回了null。现在msg已经取出来,下一步就是怎样将他传递给handler了对吧。所以在死循环中还有一个方法msg.target.dispatchMessage(msg) ,而msg.target就是handler,在上面handler的enqueueMessage()方法中传入的msg.target = this,this就是handler本身,接下来就看看handler的dispatchMessage()方法

public void dispatchMessage(Message msg) {
  if (msg.callback != null) {
   handleCallback(msg);
  } else {
   if (mCallback != null) {
    if (mCallback.handleMessage(msg)) {
     return;
    }
   }
   handleMessage(msg);
  }
 }

如果我们采用无参的构造函数创建handler,msg.callback与mCallback均为空,所以我们会调用handleMessage(msg),这样文章开头的那个实例整个流程就走完了,handleMessage(msg)会在handler实例所在的线程中执行。

//当我们通过这种方式创建handler时,dispatchMessage中的mCallback就不为null
 public Handler(Callback callback) {
  this(callback, false);
 }
//Callback是一个接口,里面正好也有我们需要的handleMessage(Message msg),dispatchMessage中的 if (mCallback != null) 语句内的内容,就是我们需要重写的handleMessage(Message msg)方法
 public interface Callback {
  public boolean handleMessage(Message msg);
 }
//当我们调用handler.post()方法执行异步任务时
 public final boolean post(Runnable r)
 {
  return sendMessageDelayed(getPostMessage(r), 0);
 }
//getPostMessage(r)这个方法中我们看到给m.callback赋值了,就是我们传入的runnable接口
 private static Message getPostMessage(Runnable r) {
  Message m = Message.obtain();
  m.callback = r;
  return m;
 }
//最后在handleCallback方法中我们执行了它的run方法,这也就解释了为什么在子线程中可以用handler.post(Runnable r)更新UI
 private static void handleCallback(Message message) {
  message.callback.run();
 }

总结

梳理整个执行过程

1.调用Looper.prepare()方法,这是创建handler所必须的。在主线程中由于ActivityThread已经通过Looper.prepareMainLooper()方法创建过looper,所以在主线程中创建handler以前无需创建looper,并通过Looper.loop()来开启主线程的消息循环。

2.通过调用handler.sendMessage(message)方法最终会执行enqueueMessage(queue, msg, uptimeMillis),enqueueMessage又会调用MessageQueen的queue.enqueueMessage(msg, uptimeMillis),这样消息就会被添加到消息队列中。

3.调用Looper.loop()方法在死循环中执行Message msg = queue.next(),不断的将msg从消息队列中取出来,同时执行msg.target.dispatchMessage(msg),将消息传递给handler,由handler来处理,如我们调用的handleMessage就是处理消息的方式之一。

异步处理机制流程图

从子线程进行UI 操作的几种方式

Android 提供了几种途径来从其他线程访问 UI 线程。以下列出了几种有用的方法:

• Activity.runOnUiThread(Runnable) • View.post(Runnable) 这里的view就是我们需要改变的ui控件 • View.postDelayed(Runnable, long) • Handler.post(Runnable, long)

但是,随着操作日趋复杂,这类代码也会变得复杂且难以维护。 要通过工作线程处理更复杂的交互,可以考虑在工作线程中使用 Handler 处理来自 UI 线程的消息。当然,最好的解决方案或许是扩展 AsyncTask 类,此类简化了与 UI 进行交互所需执行的工作线程任务。

以上就是本文的全部内容,希望对大家的学习有所帮助。