Spark源码分析之Spark-submit和Spark-class

时间:2022-04-22
本文章向大家介绍Spark源码分析之Spark-submit和Spark-class,主要内容包括Spark-submit、Spark-class、参考、基本概念、基础应用、原理机制和需要注意的事项等,并结合实例形式分析了其使用技巧,希望通过本文能帮助到大家理解应用这部分内容。

有了前面spark-shell的经验,看这两个脚本就容易多啦。前面总结的Spark-shell的分析可以参考:

Spark-submit

if [ -z "${SPARK_HOME}" ]; then
  export SPARK_HOME="$(cd "`dirname "$0"`"/..; pwd)"
fi

# disable randomized hash for string in Python 3.3+
export PYTHONHASHSEED=0

exec "${SPARK_HOME}"/bin/spark-class org.apache.spark.deploy.SparkSubmit "$@"

跟Spark-shell一样,先检查是否设置了${SPARK_HOME},然后启动spark-class,并传递了org.apache.spark.deploy.SparkSubmit作为第一个参数,然后把前面Spark-shell的参数都传给spark-class

Spark-class

if [ -z "${SPARK_HOME}" ]; then
  export SPARK_HOME="$(cd "`dirname "$0"`"/..; pwd)"
fi

. "${SPARK_HOME}"/bin/load-spark-env.sh

# Find the java binary
if [ -n "${JAVA_HOME}" ]; then
  RUNNER="${JAVA_HOME}/bin/java"
else
  if [ `command -v java` ]; then
    RUNNER="java"
  else
    echo "JAVA_HOME is not set" >&2
    exit 1
  fi
fi

# Find assembly jar
SPARK_ASSEMBLY_JAR=
if [ -f "${SPARK_HOME}/RELEASE" ]; then
  ASSEMBLY_DIR="${SPARK_HOME}/lib"
else
  ASSEMBLY_DIR="${SPARK_HOME}/assembly/target/scala-$SPARK_SCALA_VERSION"
fi

GREP_OPTIONS=
num_jars="$(ls -1 "$ASSEMBLY_DIR" | grep "^spark-assembly.*hadoop.*.jar$" | wc -l)"
if [ "$num_jars" -eq "0" -a -z "$SPARK_ASSEMBLY_JAR" -a "$SPARK_PREPEND_CLASSES" != "1" ]; then
  echo "Failed to find Spark assembly in $ASSEMBLY_DIR." 1>&2
  echo "You need to build Spark before running this program." 1>&2
  exit 1
fi
if [ -d "$ASSEMBLY_DIR" ]; then
  ASSEMBLY_JARS="$(ls -1 "$ASSEMBLY_DIR" | grep "^spark-assembly.*hadoop.*.jar$" || true)"
  if [ "$num_jars" -gt "1" ]; then
    echo "Found multiple Spark assembly jars in $ASSEMBLY_DIR:" 1>&2
    echo "$ASSEMBLY_JARS" 1>&2
    echo "Please remove all but one jar." 1>&2
    exit 1
  fi
fi

SPARK_ASSEMBLY_JAR="${ASSEMBLY_DIR}/${ASSEMBLY_JARS}"

LAUNCH_CLASSPATH="$SPARK_ASSEMBLY_JAR"

# Add the launcher build dir to the classpath if requested.
if [ -n "$SPARK_PREPEND_CLASSES" ]; then
  LAUNCH_CLASSPATH="${SPARK_HOME}/launcher/target/scala-$SPARK_SCALA_VERSION/classes:$LAUNCH_CLASSPATH"
fi

export _SPARK_ASSEMBLY="$SPARK_ASSEMBLY_JAR"

# For tests
if [[ -n "$SPARK_TESTING" ]]; then
  unset YARN_CONF_DIR
  unset HADOOP_CONF_DIR
fi

# The launcher library will print arguments separated by a NULL character, to allow arguments with
# characters that would be otherwise interpreted by the shell. Read that in a while loop, populating
# an array that will be used to exec the final command.
CMD=()
while IFS= read -d '' -r ARG; do
  CMD+=("$ARG")
done < <("$RUNNER" -cp "$LAUNCH_CLASSPATH" org.apache.spark.launcher.Main "$@")
exec "${CMD[@]}"

这个类是真正的执行者,我们好好看看这个真正的入口在哪里?

首先,依然是设置项目主目录:

if [ -z "${SPARK_HOME}" ]; then
  export SPARK_HOME="$(cd "`dirname "$0"`"/..; pwd)"
fi

然后,配置一些环境变量:

. "${SPARK_HOME}"/bin/load-spark-env.sh

在spark-env中设置了assembly相关的信息。

然后寻找java,并赋值给RUNNER变量

# Find the java binary
if [ -n "${JAVA_HOME}" ]; then
  RUNNER="${JAVA_HOME}/bin/java"
else
  if [ `command -v java` ]; then
    RUNNER="java"
  else
    echo "JAVA_HOME is not set" >&2
    exit 1
  fi
fi

中间是一大坨跟assembly相关的内容。

最关键的就是下面这句了:

CMD=()
while IFS= read -d '' -r ARG; do
  CMD+=("$ARG")
done < <("$RUNNER" -cp "$LAUNCH_CLASSPATH" org.apache.spark.launcher.Main "$@")
exec "${CMD[@]}"

首先循环读取ARG参数,加入到CMD中。然后执行了"$RUNNER" -cp "$LAUNCH_CLASSPATH" org.apache.spark.launcher.Main "$@ 这个是真正执行的第一个spark的类。

该类在launcher模块下,简单的浏览下代码:

public static void main(String[] argsArray) throws Exception {
   ...
    List<String> args = new ArrayList<String>(Arrays.asList(argsArray));
    String className = args.remove(0);
    ...
    //创建命令解析器
    AbstractCommandBuilder builder;
    if (className.equals("org.apache.spark.deploy.SparkSubmit")) {
      try {
        builder = new SparkSubmitCommandBuilder(args);
      } catch (IllegalArgumentException e) {
        ...
      }
    } else {
      builder = new SparkClassCommandBuilder(className, args);
    }

    List<String> cmd = builder.buildCommand(env);//解析器解析参数
    ...
    //返回有效的参数
    if (isWindows()) {
      System.out.println(prepareWindowsCommand(cmd, env));
    } else {
      List<String> bashCmd = prepareBashCommand(cmd, env);
      for (String c : bashCmd) {
        System.out.print(c);
        System.out.print('');
      }
    }
  }

launcher.Main返回的数据存储到CMD中。

然后执行命令:

exec "${CMD[@]}"

这里开始真正执行某个Spark的类。

最后来说说这个exec命令,想要理解它跟着其他几个命令一起学习:

  • source命令,在执行脚本的时候,会在当前的shell中直接把source执行的脚本给挪到自己的shell中执行。换句话说,就是把目标脚本的任务拿过来自己执行。
  • exec命令,是创建一个新的进程,只不过这个进程与前一个进程的ID是一样的。这样,原来的脚本剩余的部分就不能执行了,因为相当于换了一个进程。另外,创建新进程并不是说把所有的东西都直接复制,而是采用写时复制,即在新进程使用到某些内容时,才拷贝这些内容
  • sh命令则是开启一个新的shell执行,相当于创建一个新进程

举个简单的例子,下面有三个脚本: xingoo-test-1.sh

exec -c sh /home/xinghl/test/xingoo-test-2.sh

xingoo-test-2.sh

while true
do
        echo "a2"
        sleep 3
done

xingoo-test-3.sh

sh /home/xinghl/test/xingoo-test-2.sh

xingoo-test-4.sh

source /home/xinghl/test/xingoo-test-2.sh

在执行xingoo-test-1.sh和xingoo-test-4.sh的效果是一样的,都只有一个进程。 在执行xingoo-test-3.sh的时候会出现两个进程。

参考

linux里source、sh、bash、./有什么区别