红方块躲避—天才游戏
时间:2022-04-22
本文章向大家介绍红方块躲避—天才游戏,主要内容包括其使用实例、应用技巧、基本知识点总结和需要注意事项,具有一定的参考价值,需要的朋友可以参考一下。
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>红方块躲避游戏</TITLE>
<META http-equiv=Content-Type content="text/html; charset=gb2312">
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var curX, curY, curX2, curY2, boxX, boxY, moving=0, touch=0;
var gametime=0, started=0, speed;
var starttime, endtime, finaltime=0; //pass finaltime to popup window to ask for initials
var enemyxdir = new Array(1,1,1,1);
var enemyydir = new Array(1,1,1,1);
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var difY = giveposY('box') - giveposY(enemy) - 0;
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touch = 1;
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function movenemy(num,step_x,step_y){
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var enemyy = givesize(enemy, 'y');
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enemyydir[num] = -1 * enemyydir[num];
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var newposx = giveposX(enemy) + (step_x*enemyxdir[num]) + 0;
var newposy = giveposY(enemy) + (step_y*enemyydir[num]) + 0;
setposX(enemy, newposx);
setposY(enemy, newposy);
checktouching(num + "");
if (touch == 1) {
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}
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function movenemies() {
gametime = gametime + 1
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else if (gametime >= 300 && gametime < 400) speed = 30;
else if (gametime >= 400 && gametime < 500) speed = 20;
else speed = 10;
// window.status = "speed: " + speed + " gametime: " + gametime;
movenemy(0,-10,12);
movenemy(1,-12,-20);
movenemy(2,15,-13);
movenemy(3,17,11);
setTimeout(movenemies,speed);
}
function start(e) {
if (started == 0) { movenemies(); startclock(); started = 1; }
curX = (isNS4 || isNS6) ? e.pageX : window.event.x ;
curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;
curX2 = eval(curX - 40);
curY2 = eval(curY - 40);
boxX = eval(curX - 20);
boxY = eval(curY - 20);
var boxleft = giveposX('box');
var boxtop = giveposY('box');
if (curX > boxleft && curX2 < boxleft && curY > boxtop && curY2 < boxtop) {
moving = 1;
setposX('box', boxX);
setposY('box', boxY);
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document.captureEvents(Event.MOUSEMOVE);
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function stop(e){
moving=0;
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function reset(e){
endclock();
moving=0;
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document.releaseEvents(Event.MOUSEMOVE);
}
if (finaltime == 0) {
finaltime = calctime();
window.alert('你坚持了 ' + finaltime + ' 秒... 还可以加油!');
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window.close();
}
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curY = (isNS4 || isNS6) ? e.pageY : window.event.y ;
boxX = eval(curX - 20);
boxY = eval(curY - 20);
checktouching('1');
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setposX('box',boxX);
setposY('box',boxY);
if (curY > 69 && curX > 69 && curY < 381 && curX < 381) return false;
else stop(); reset();
}
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}
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style="LEFT: 205px; WIDTH: 40px; POSITION: absolute; TOP: 205px; HEIGHT: 40px; BACKGROUND-COLOR: #990000; layer-background-color: #990000">
<TABLE height=40 width=40>
<TBODY>
<TR>
<TD></TD></TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy0
style="LEFT: 270px; WIDTH: 60px; POSITION: absolute; TOP: 60px; HEIGHT: 50px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=50 width=60>
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<DIV id=enemy1
style="LEFT: 300px; WIDTH: 100px; POSITION: absolute; TOP: 330px; HEIGHT: 20px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=20 width=100>
<TBODY>
<TR>
<TD>?</TD></TR></TBODY></TABLE></DIV>
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style="LEFT: 70px; WIDTH: 30px; POSITION: absolute; TOP: 320px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=60 width=30>
<TBODY>
<TR>
<TD>?</TD></TR></TBODY></TABLE></DIV>
<DIV id=enemy3
style="LEFT: 70px; WIDTH: 60px; POSITION: absolute; TOP: 70px; HEIGHT: 60px; BACKGROUND-COLOR: #000099; layer-background-color: #000099">
<TABLE height=60 width=60>
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<TD>?</TD></TR></TBODY></TABLE></DIV>
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<div style="position: absolute; width: 285px; height: 293px; z-index: 1; left: 467px; top: 32px" id="layer1">
点击按住红色部分即开始:<br />
拖动红块,避免碰到蓝色部分 <br />
也不要碰到黑色边界区域。 <br />
如果你能达到18秒以上,你是个天才。 <br />
据说,美国空军的飞行员 <br />
被强制达到2分钟.</div>
</BODY>
</HTML>
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