Unity 纯C# 完成 APK从下载到 自安装

时间:2021-09-08
本文章向大家介绍Unity 纯C# 完成 APK从下载到 自安装,主要包括Unity 纯C# 完成 APK从下载到 自安装使用实例、应用技巧、基本知识点总结和需要注意事项,具有一定的参考价值,需要的朋友可以参考一下。
最简单的就是用androidStudio 进行编辑,打个aar 包,在Unity中调用方法,很便捷

以下内容均转载Unity论坛,Android API24版本下可用,android API 24以上版本未进行测试



void Start() { StartCoroutine(downLoadFromServer()); } IEnumerator downLoadFromServer() { string url = "http://apkdl.androidapp.baidu.com/public/uploads/store_2/f/f/a/ffaca37aaaa481003d74725273c98122.apk?xcode=854e44a4b7e568a02e713d7b0af430a9136d9c32afca4339&filename=unity-remote-4.apk"; string savePath = Path.Combine(Application.persistentDataPath, "data"); savePath = Path.Combine(savePath, "AntiOvr.apk"); Dictionary<string, string> header = new Dictionary<string, string>(); string userAgent = "Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/55.0.2883.87 Safari/537.36"; header.Add("User-Agent", userAgent); WWW www = new WWW(url, null, header); while (!www.isDone) { //Must yield below/wait for a frame GameObject.Find("TextDebug").GetComponent<Text>().text = "Stat: " + www.progress; yield return null; } byte[] yourBytes = www.bytes; GameObject.Find("TextDebug").GetComponent<Text>().text = "Done downloading. Size: " + yourBytes.Length; //Create Directory if it does not exist if (!Directory.Exists(Path.GetDirectoryName(savePath))) { Directory.CreateDirectory(Path.GetDirectoryName(savePath)); GameObject.Find("TextDebug").GetComponent<Text>().text = "Created Dir"; } try { //Now Save it System.IO.File.WriteAllBytes(savePath, yourBytes); Debug.Log("Saved Data to: " + savePath.Replace("/", "\\")); GameObject.Find("TextDebug").GetComponent<Text>().text = "Saved Data"; } catch (Exception e) { Debug.LogWarning("Failed To Save Data to: " + savePath.Replace("/", "\\")); Debug.LogWarning("Error: " + e.Message); GameObject.Find("TextDebug").GetComponent<Text>().text = "Error Saving Data"; } //Install APK installApp(savePath); } public bool installApp(string apkPath) { try { AndroidJavaClass intentObj = new AndroidJavaClass("android.content.Intent"); string ACTION_VIEW = intentObj.GetStatic<string>("ACTION_VIEW"); int FLAG_ACTIVITY_NEW_TASK = intentObj.GetStatic<int>("FLAG_ACTIVITY_NEW_TASK"); AndroidJavaObject intent = new AndroidJavaObject("android.content.Intent", ACTION_VIEW); AndroidJavaObject fileObj = new AndroidJavaObject("java.io.File", apkPath); AndroidJavaClass uriObj = new AndroidJavaClass("android.net.Uri"); AndroidJavaObject uri = uriObj.CallStatic<AndroidJavaObject>("fromFile", fileObj); intent.Call<AndroidJavaObject>("setDataAndType", uri, "application/vnd.android.package-archive"); intent.Call<AndroidJavaObject>("addFlags", FLAG_ACTIVITY_NEW_TASK); intent.Call<AndroidJavaObject>("setClassName", "com.android.packageinstaller", "com.android.packageinstaller.PackageInstallerActivity"); AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); currentActivity.Call("startActivity", intent); GameObject.Find("TextDebug").GetComponent<Text>().text = "Success"; return true; } catch (System.Exception e) { GameObject.Find("TextDebug").GetComponent<Text>().text = "Error: " + e.Message; return false; } }

  

第二种:对于Android API 24 以及更高版本 , 由于API的更改, 需要不同的代码

  

//For API 24 and above
private bool installApp(string apkPath)
{
    bool success = true;
    GameObject.Find("TextDebug").GetComponent<Text>().text = "Installing App";

    try
    {
        //Get Activity then Context
        AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
        AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");
        AndroidJavaObject unityContext = currentActivity.Call<AndroidJavaObject>("getApplicationContext");

        //Get the package Name
        string packageName = unityContext.Call<string>("getPackageName");
        string authority = packageName + ".fileprovider";

        AndroidJavaClass intentObj = new AndroidJavaClass("android.content.Intent");
        string ACTION_VIEW = intentObj.GetStatic<string>("ACTION_VIEW");
        AndroidJavaObject intent = new AndroidJavaObject("android.content.Intent", ACTION_VIEW);


        int FLAG_ACTIVITY_NEW_TASK = intentObj.GetStatic<int>("FLAG_ACTIVITY_NEW_TASK");
        int FLAG_GRANT_READ_URI_PERMISSION = intentObj.GetStatic<int>("FLAG_GRANT_READ_URI_PERMISSION");

        //File fileObj = new File(String pathname);
        AndroidJavaObject fileObj = new AndroidJavaObject("java.io.File", apkPath);
        //FileProvider object that will be used to call it static function
        AndroidJavaClass fileProvider = new AndroidJavaClass("android.support.v4.content.FileProvider");
        //getUriForFile(Context context, String authority, File file)
        AndroidJavaObject uri = fileProvider.CallStatic<AndroidJavaObject>("getUriForFile", unityContext, authority, fileObj);

        intent.Call<AndroidJavaObject>("setDataAndType", uri, "application/vnd.android.package-archive");
        intent.Call<AndroidJavaObject>("addFlags", FLAG_ACTIVITY_NEW_TASK);
        intent.Call<AndroidJavaObject>("addFlags", FLAG_GRANT_READ_URI_PERMISSION);
        currentActivity.Call("startActivity", intent);

        GameObject.Find("TextDebug").GetComponent<Text>().text = "Success";
    }
    catch (System.Exception e)
    {
        GameObject.Find("TextDebug").GetComponent<Text>().text = "Error: " + e.Message;
        success = false;
    }

    return success;
}

  

原文地址:https://www.cnblogs.com/DGJS/p/15129584.html